Doctor Occult – “Koth and The Seven (Pt. 4 of 5)” – More Fun Comics #16 (Dec 1936)
Looking back, some of you may remember the first part of the “Koth and the Seven” story arc being very different from the rest of the Dr. Occult stories, whether it was with regards to tone, characters, or overall plot. Well, this next part of the story continues on down that new, zany path, and what’s more, it sprints down that path at a breakneck pace. The story for this issue is incredibly silly, over-the-top, colorful… and honestly, I kind of love it.
First, as I mentioned in my last post, it’s important that I fill you in on what happened during the two missing issues. I’ve only got brief summaries available to me, so that’s all I can provide to you, but if the above picture is any indication, I don’t think the plot for this story arc is incredibly nuanced anyway.
We left our heroes, Dr. Occult and Zator, in the spirit realm, where they were about to be attacked by the demon minions of Koth. As the demons close in, Dr. Occult engages in a psychic battle with Koth, which he eventually wins, buying Zator and himself time to escape. The two then reach The Seven at last, where they are given the reason for their summons. The Seven wish to defeat their arch-nemesis, Koth, once and for all, and enlist Dr. Occult and Zator to assist them to that end. They provide Dr. Occult with a magic sword to help him defeat Koth’s minions. The Seven then instruct Occult and Zator to travel to an Egyptian tomb to recover a magical belt that will further increase Dr. Occult’s powers.
The duo arrive at the Egyptian tomb only to be confronted by a wicked giant in service to Koth. Once the battle ensues, Dr. Occult discovers that the sword he is armed with fights with a mind of its own (it’s unclear from the summaries whether or not this is a hindrance to him). As the fight rages on, Koth himself arrives with a mob of cultists, and he promptly orders them to attack. Zator moves to fend off the reinforcements as Dr. Occult rushes off to retrieve the belt. It is at this point, when Dr. Occult straps on the magic belt, that the story in issue #15 ends and the story for our current issue begins.
As our story continues, we quickly see that this magical belt is sort of like an ancient Egyptian version of the utility belt. Not Batman’s utility belt, mind you, with gadgets and weapons. No, it’s much more like Mermaid Man’s utility belt from Spongebob Squarepants, with seemingly random powers that its new user has no idea how to control.
You see, while The Seven may have told Dr. Occult to retrieve the belt, and while they may have told him about how it can increase his magical power, it seems they didn’t tell him anything at all about working the damn thing. Right when the story picks up again, Occult accidentally brushes his hand against the belt, which of course pushes a button that sends him rocketing into the sky. Meanwhile, Koth’s horde closes in upon the increasingly outnumbered Zator until Dr. Occult’s companion finally trips and falls, left vulnerable to a cultist’s killing strike. Dr. Occult attempts to recover from his hilarious mistake and drop back down to aid Zator, but it becomes clear that he won’t reach his friend in time. Occult then accidentally presses a button again as he falls, which of course turns Zator’s attacker to stone. If this battle had its own fight music, it would absolutely be “Yakety Sax.”
Seeing one of their number suddenly transformed into a statue, the rest of Koth’s servants flee (it seems that Koth has already left the battle by this point). Dr. Occult wants to track down Koth and use the belt to defeat him for good, but Zator insists that they first report back to The Seven. This was probably a good call, since Dr. Occult’s only experience with the belt involves randomly pushing two of its buttons on accident.
When The Seven see that Occult and Zator have retrieved the magic belt, they are pleased, and also look sort of like Dr. Manhattan.
They tell Dr. Occult that with the belt, he can finally stop Koth from destroying human civilization. Occult asks The Seven why Koth hates mankind so much in the first place, which is a very reasonable question that does not get asked enough in these sorts of situations. It turns out that Koth was part of a space expedition to prehistoric Earth. Something went horribly wrong during flight, and so the ship crash-landed on the planet, where the entire crew (with the exception of Koth) were promptly dragged out of their spaceship and murdered by bloodthirsty cavemen.
An understandably angry Koth, in his quest for vengeance, has apparently wiped out several of mankind’s civilizations in the past, and is now preparing for another attack. The issue ends by revealing to the reader that, unbeknownst to our heroes or The Seven, Koth is at that very moment on the march with a massive army of human and alien warriors.
Like I said, I really do love this issue’s story. From Dr. Occult’s fumbling with the belt to the dramatic backstory of Koth, and finally ending with what turned out to be a pretty solid cliffhanger, this story honestly had a lot going for it. It was fun, fast-paced, and easy to grasp, and was the perfect story to showcase Dr. Occult’s return to color. The artwork and coloring were fairly well-done, considering the time period, and they helped to intensify the action and joy of the story. And of course, we also are treated to Dr. Occult sprinting about wearing legitimately nothing but a cape and a Speedo, and armed with only a sentient fencing rapier and a very uncontrollable belt.
If this all sounds like it has nothing at all in common with the rest of the Occult stories, beyond perhaps the vague presence of magic, that’s probably because it really doesn’t. Taken as part of the continuous Dr. Occult lore, these drastic changes can be seen as jarring and perhaps just a bit awful. However, taken as a standalone story, separate from any continuity, it’s a fairly fun classic superhero romp. It’s more than a bit goofy, sure, but that’s not much of a problem as long as you don’t take it too seriously. And trust me, that lighthearted approach is going to be very critical to getting through most of these early stories anyway. Deep, engaging plots and an awareness of cliche were not really something these early comic writers had in spades, and this issue is certainly an example of that. But hey, at least it’s simple and fun, which is more than can be said for some of the more “serious” Dr. Occult stories that we’ve seen so far. There are also some very interesting reasons behind these sudden and major changes for Dr. Occult, but we’ll get into those next time, as we wrap up the story of “Koth and The Seven!”